Sun King's Salvation (2024)

Updated on 21.2.2023, 14:47

In the sinister confines of Castle Nathria, souls are being tortured not to redeem their sins, but to amplify them. The prideful Prince Kael'thas has been burdened with the sins of others, and his pain and hatred are channeled to make him a powerful weapon. This has imperiled his soul like no other, and it must be saved--if only to keep it from being unleashed upon the Shadowlands.

Back to Castle Nathria

Sun King's Salvation (1)

Written by
Panthea#6618

TL:DR Notes

Phase 1 - Swap after 2-3 stacks of Sun King's Salvation (2)Vanquished and keep threat on the adds spawning.

Phase 2 - Swap on 2-3 stacks of Sun King's Salvation (3)Burning Remnants and avoid being in front of the boss when you are not actively tanking. Ensure the Shade is not inside/near the Phoenixes as they will leave Sun King's Salvation (4)Smouldering Remnants behind them.

Sun King's Salvation (5)

Class Tips/Tricks

Sun King's Salvation (6)Blessing of Protection can be used to remove stacks of Sun King's Salvation (7)Vanquished.

Brewmaster Monk

Remember to Sun King's Salvation (8)Touch of Death the adds, you will get multiple uses of it during the encounter.

Sun King's Salvation (9)Paralysis (reduced duration) and Sun King's Salvation (10)Leg Sweep both work on the Soul Infusers to stop them moving for a short period of time. Sun King's Salvation (11)Ring of Peace / Sun King's Salvation (12)Clash DOES NOT WORK.

Sun King's Salvation (13)Black Ox Statue is a useful pick on this fight to help grab adds.

During add downtime help heal Kael'thas.

Vengeance Demon Hunter

Make use of Sun King's Salvation (14)Sigil of Silence to interrupt Sun King's Salvation (15)Vulgar Brand casts that are away from you.

Sun King's Salvation (16)Sigil of Chains can be used to slow the Soul Infusers.

Sun King's Salvation (17)Sigil of Chains can be used to group the Phoenixes in Phase 2.

Protection Paladin

Blessing of Protection and Sun King's Salvation (18)Divine Shield will remove Vanquished.

Sun King's Salvation (19)Hammer of Justice and Sun King's Salvation (20)Blinding Light both work on the Soul Infusers to stop them moving for a short period of time.

Make use of mouseover Sun King's Salvation (21)Avenger's Shield macros to interrupt Sun King's Salvation (22)Vulgar Brand casts.

During add downtime help heal Kael'thas.

Sun King's Salvation (23)Blessing of Spellwarding and Sun King's Salvation (24)Divine Shield will prevent Sun King's Salvation (25)Burning Remnants from being applied from the Shade.

Protection Warrior

You can reset the cooldown of your Sun King's Salvation (26)Taunt with Sun King's Salvation (27)Heroic Leap should you need multiple.

Sun King's Salvation (28)Shockwave will stun the Soul Infusers to buy a small amount of time for the raid.

Sun King's Salvation (29)Spell Reflection will deflect Sun King's Salvation (30)Ember Blast.

Guardian Druid

Sun King's Salvation (31)Typhoon (Balance Affinity) or Sun King's Salvation (32)Ursol's Vortex (Restoration Affinity) both work on the Soul Infusers to push them back and buy a small amount of time for the raid.

During add downtime help heal Kael'thas.

Sun King's Salvation (33)Ursol's Vortex (Restoration Affinity) is very useful to control the Phoenixes in Phase 2.

Blood Death Knight

Sun King's Salvation (34)Chains of Ice is a very powerful slow and should be applied on the Soul Infusers.

Sun King's Salvation (35)Asphyxiate works on the Soul Infusers to stop them moving for a short period of time.

Remember to move near a larger group of adds and Sun King's Salvation (36)Blood Boil to gain the maximum benefit from Sun King's Salvation (37)Hemostasis.

Sun King's Salvation (38)Anti-Magic Shell will prevent Sun King's Salvation (39)Burning Remnants from being applied from the Shade.

Sun King's Salvation (40)Gorefiend's Grasp (on another Phoenix) can be used to group the Phoenixes in Phase 2.

Fight Summary

This is a two phase encounter where you need to heal Kael'thas to full health to defeat the encounter. However at set points in the fight (Phase 2) you will need to deal with the Shade of Kael'thas. Both Kael'thas and his shade use the same health pool but inverse 90% Kael'thas = 10% Shade.

Phase 1 (Add Phase)

During this phase of the encounter you will have waves of adds to deal with whilst healing Kael'thas. You are also able to interact with the Soul Pedestals near Kael'thas to funnel your own health into him via Sun King's Salvation (41)Soul Infusion however this deals increasing amounts of damage per tick and has a 2 minute cooldown via Sun King's Salvation (42)Drained Soul.

High Torturer Darithos

This mob is only present at the very start of the encounter and will channel Sun King's Salvation (43)Greater Castigation which will deal ticking Shadow damage to multiple players in the raid. The players targeted by the channel will also deal the damage to people within 6 yards of them.

Throughout the Phase 1 waves of the below adds will spawn on set timers:

Rockbound Vanquisher

This add will spawn in the centre of the room and will usually spawn on its own.

Sun King's Salvation (44)

Sun King's Salvation (45)Vanquishing Strike - This is the main tank swap mechanic in Phase 1. When this ability is cast it will deal a large amount of Physical damage and apply a stack of Sun King's Salvation (46)Vanquished.

Sun King's Salvation (47)Concussive Smash - This will deal raid wide damage and after each cast the mob will be buffed with Sun King's Salvation (48)Reverberation which increases the damage of this by 25% per stack.

Bleakwing Assassin

These adds will spawn in groups and arrive from the sides of the room.

Sun King's Salvation (49)

Sun King's Salvation (50)Crimson Flurry - Several players will be marked and shortly after being marked the assassin will teleport to them and deal an 8 yard AoE which deals a large amount of Physical damage and this adds a bleed over 10 seconds.

Sun King's Salvation (51)Return to Stone - When this triggers be sure to kill the assassin before the cast is finished else they will heal back to full.

Vile Occulist

These adds will spawn in groups and arrive from the entrance of the room.

Sun King's Salvation (52)

Sun King's Salvation (53)Carrying Essence Font - These adds will be carrying an Essence Font on them which will be dropped when they die. If you kill them before they have fully depleted the Essence Font the raid can make use of it.

Sun King's Salvation (54)

The Essence Fonts will appear on the boss frames when they have been dropped and will slowly lose health via Sun King's Salvation (55)Cracked Reservoir. When they are healed to full they will trigger Sun King's Salvation (56)Essence Overflow which will heal Kael'thas by 1%.

Sun King's Salvation (57)

Sun King's Salvation (58)Vulgar Brand - If this cast goes through the entire raid will get a debuff for 15 seconds which increases Shadow damage taken by 35%. Interrupt it!

Sun King's Salvation (59)Scornful Blast - Spammable cast, deals a low amount of Shadow damage to its current target.

Sun King's Salvation (60)Door of Shadows - Same as the Venthyr ability, the mob will attempt to teleport away.

Pestering Fiend

These adds will spawn in large groups and arrive in the middle of the room.

Sun King's Salvation (61)

Sun King's Salvation (62)Shattering Ruby - This is the main ability from this mob and it will deal a Small amount of Physical damage to all players within 3 yards of its target.

[Heroic] Sun King's Salvation (63)Fragmentation - When they die they will explode dealing a moderate amount of Physical damage to all players within 7 yards. As these mobs spawn in large waves you will need to be careful to not kill too many at once.

Soul Infuser

These mobs spawn in two groups either side of the entrance of the room and run towards Kael'thas.

Sun King's Salvation (64)

Sun King's Salvation (65)Soul Infusion - When they reach Kael'thas, they will channel this spell into him dealing 1% of his maximum health in damage to him every 2 seconds! (If the Shade is active they will heal it instead)

Crowd Control these mobs when they spawn to prevent them from reaching Kael'thas

Sun King's Salvation (66)Infusers Boon - When a Soul Infuser dies they will leave this behind which when collected increases the healing of that player by 50% for 14 seconds.

Sun King's Salvation (67)

Healers should have a strategy set as to who is getting these buffs to make best use of throughput and cooldowns.

Phase 2 (Shade of Kaelthas: 40% and 90%)

When Kael'thas reaches 40% or 90% he will become immune from all healing and the Shade will spawn. Ideally the raid should be close to the boss to avoid his mechanics easier.

In true Kael'thas style, two Reborn Phoenix adds will spawn as he enters. When these die they will reanimate so there is no pressure to kill these off. They will fixate random players, however the strategy here should be to simply keep them slowed and kite them around the encounter space. As the Phoenixes move they will deal damage to all players within 6 yards of them via Sun King's Salvation (68)Smouldering Plumage and leave behind Sun King's Salvation (69)Smouldering Remnants.

Sun King's Salvation (70)

Sun King's Salvation (71)Fiery Strike - This is the main tank mechanic of the phase where he will strike the tank (and all players in 12 yards in front) with a moderate amount of Fire damage and leave the Sun King's Salvation (72)Burning Remnants debuff.You will aim to swap at 2-3 stacks as the debuff expires, and never point him to the raid.

Sun King's Salvation (73)Ember Blast - A random non-tank player is targeted with this debuff and after 5 seconds it will detonate dealing a lethal amount of Fire damage and spawn a Sun King's Salvation (74)Smouldering Remnants patch. However this damage can be split with other players within 6 yards. When players are hit with this they will receive a share of the 6 Sun King's Salvation (75)Lingering Ember debuffs which is a small ticking Fire damage DoT (the debuffs are divided evenly with the amount of people that split the damage).

Sun King's Salvation (76)Blazing Surge - When the Shade reaches full energy he will target a player and deal a large amount of Fire damage to all players in a 40 yard cone aimed at that direction.

[Heroic]This will now target a random players position rather than the position of the player it targeted, therefore to make the whole phase easier you should stand as a group on the boss and move around as you kite the Phoenixes.

This ability does not follow the player, it simply picks the location and casts on that spot so you can side step to avoid it.

This phase ends when you have dealt 10% damage to the Shade.

Mythic

There are two main changes on Mythic.

Sun King's Salvation (77)Cloak of Flames - This is a new ability in Phase one and this will create a large healing shield on Kael'thas and triggers a 6 second cast of Sun King's Salvation (78)Unleashed Pyroclasm. If this cast is successful then it will cause a raid wipe. To interrupt the cast you must heal off the Sun King's Salvation (79)Cloak of Flames shield.

Reborn Phoenixes do not despawn when the Shade disappears.

This section will be updated once a strategy has been devised for Mythic on live servers

Tank Damage Profile

73% Physical

25% Fire

50% Auto Attack

Various

Damage intake on this fight all depends on how many add waves you get, the above is an average of a sample of logs during PTR testing.

Swing Timer Boss: 2s (Curse of Weakness 2.4s) - Shade of Kael'thas casts a lot so swings are infrequent.

Class Tips/Tricks

Sun King's Salvation (80)Blessing of Protection can be used to remove stacks of Sun King's Salvation (81)Vanquished.

Brewmaster Monk

Remember to Sun King's Salvation (82)Touch of Death the adds, you will get multiple uses of it during the encounter.

Sun King's Salvation (83)Paralysis (reduced duration) and Sun King's Salvation (84)Leg Sweep both work on the Soul Infusers to stop them moving for a short period of time. Sun King's Salvation (85)Ring of Peace / Sun King's Salvation (86)Clash DOES NOT WORK.

Sun King's Salvation (87)Black Ox Statue is a useful pick on this fight to help grab adds.

During add downtime help heal Kael'thas.

Vengeance Demon Hunter

Make use of Sun King's Salvation (88)Sigil of Silence to interrupt Sun King's Salvation (89)Vulgar Brand casts that are away from you.

Sun King's Salvation (90)Sigil of Chains can be used to slow the Soul Infusers.

Sun King's Salvation (91)Sigil of Chains can be used to group the Phoenixes in Phase 2.

Protection Paladin

Blessing of Protection and Sun King's Salvation (92)Divine Shield will remove Vanquished.

Sun King's Salvation (93)Hammer of Justice and Sun King's Salvation (94)Blinding Light both work on the Soul Infusers to stop them moving for a short period of time.

Make use of mouseover Sun King's Salvation (95)Avenger's Shield macros to interrupt Sun King's Salvation (96)Vulgar Brand casts.

During add downtime help heal Kael'thas.

Sun King's Salvation (97)Blessing of Spellwarding and Sun King's Salvation (98)Divine Shield will prevent Sun King's Salvation (99)Burning Remnants from being applied from the Shade.

Protection Warrior

You can reset the cooldown of your Sun King's Salvation (100)Taunt with Sun King's Salvation (101)Heroic Leap should you need multiple.

Sun King's Salvation (102)Shockwave will stun the Soul Infusers to buy a small amount of time for the raid.

Sun King's Salvation (103)Spell Reflection will deflect Sun King's Salvation (104)Ember Blast.

Guardian Druid

Sun King's Salvation (105)Typhoon (Balance Affinity) or Sun King's Salvation (106)Ursol's Vortex (Restoration Affinity) both work on the Soul Infusers to push them back and buy a small amount of time for the raid.

During add downtime help heal Kael'thas.

Sun King's Salvation (107)Ursol's Vortex (Restoration Affinity) is very useful to control the Phoenixes in Phase 2.

Blood Death Knight

Sun King's Salvation (108)Chains of Ice is a very powerful slow and should be applied on the Soul Infusers.

Sun King's Salvation (109)Asphyxiate works on the Soul Infusers to stop them moving for a short period of time.

Remember to move near a larger group of adds and Sun King's Salvation (110)Blood Boil to gain the maximum benefit from Sun King's Salvation (111)Hemostasis.

Sun King's Salvation (112)Anti-Magic Shell will prevent Sun King's Salvation (113)Burning Remnants from being applied from the Shade.

Sun King's Salvation (2024)

References

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