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In a recent video tutorial by Anime Neon, viewers are guided through the process of adding realistic breast physics to 3D models using Blender's cloth physics feature. The tutorial delves into the intricacies of setting up a cage specifically designed for the breasts, which is then attached to the mesh to simulate natural movement. One of the key highlights of the tutorial is the detailed explanation on adjusting cloth physics settings to achieve the desired level of realism. Additionally, the tutorial covers the importance of adding collision to character meshes to prevent clipping issues and ensure a seamless simulation. Throughout the tutorial, valuable tips are shared on tweaking various settings to enhance the realism of the physics simulation. For those looking to save time and effort, the tutorial also includes a section on mirroring cages to streamline the process. By following Anime Neon's comprehensive tutorial, Blender users can elevate the quality of their 3D models by incorporating lifelike breast physics that add a touch of realism and dynamism to their creations.
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Key Points
(00:00:00)
Introduction to NSFW Tutorial Sponsorship Program
Neon introduces the NSFW tutorial sponsorship program, offering $100 to individuals willing to share NSFW knowledge to encourage community learning.
(00:00:24)
Tutorial Content Overview
Neon outlines the tutorial content, focusing on adding breast physics to models using Blender's cloth physics. The tutorial also covers collision effects and customization options for desired looks.
(00:00:44)
Model Selection for Breast Physics
Neon presents two models, one large and one small, for demonstrating breast physics. Small breasts tend to work flawlessly, while large breasts require more adjustments for optimal results.
(00:01:00)
Setting Up Big Breast Model
Neon starts by creating a cube, setting a mean crease, adding subdivision modifiers, and reshaping the cube to form the base for the big breast model.
(00:02:04)
Sculpting the Breast Cage
Neon sculpts the breast cage in sculpt mode using tools like smooth, inflate, grab, and elastic deform to shape the model for realistic physics.
(00:03:24)
Setting Pin Group for Cloth Physics
Neon creates a pin group for the flat face of the model, essential for cloth physics simulation, ensuring specific areas remain fixed during the physics simulation.
(00:04:31)
Applying Cloth Physics to Breast Cage
Neon enables cloth physics for the breast cage, adjusts settings, and assigns the pin group for realistic physics simulation, preparing the model for further adjustments.
(00:05:14)
Attaching Cage to Mesh
Neon attaches the breast cage to the character mesh using armature parenting and data transfer modifiers, ensuring seamless movement and integration with the character model.
(00:06:13)
Deforming Mesh with Surface Deform Modifier
Neon applies a surface deform modifier to the character mesh, linking it to the breast cage for deformation. A new vertex group is created for precise control over the deformation.
(00:07:31)
Symmetry and Time-saving Techniques
Symmetry is utilized to save time in shaping weights on both sides of the mesh simultaneously. The process involves subtracting and blurring edges, with the option to mix and fix mistakes by changing brushes or using Ctrl + Z to undo.
(00:08:15)
Adjusting Mesh
In case of errors, switching to a mixing brush can help fix issues in shaping the mesh. Turning off symmetry is necessary when fixing one side to avoid unintentional changes on the other side.
(00:08:55)
Vertex Group and Surface Deform
The vertex group created is inputted into the surface deform to mold the mesh. Binding the mesh allows for visualizing changes, although cloth physics adjustments are still required for better results.
(00:09:18)
Subdivision and Mesh Improvement
Adding a third subdivision for larger breasts improves the mesh appearance, but further adjustments are needed for better aesthetics.
(00:09:32)
Fine-tuning Physics Settings
Tweaking physics settings like quality steps for accuracy, mass for realistic movement, pressure for shape, and fluid density for stability is crucial. Adjusting parameters like shrinking, pin, and stiffness enhances the simulation.
(00:11:17)
Finalizing Mesh
Once satisfied with the mesh movement, final adjustments can be made for desired effects. Duplicating and mirroring the cage to the opposite side streamlines the process.
(00:12:39)
Adding Collision to Character Meshes
Selective collision is applied to character meshes by duplicating the mesh, editing to select collision areas, and adding collision properties. Baking physics ensures accurate results without performance issues.
(00:14:24)
Conclusion and Farewell
The tutorial concludes with a demonstration of adding colliders for realistic interactions. Viewers are wished good luck and thanked for watching the tutorial.